Friday, July 27, 2012

PS2: JAK and Daxter, The Precursor Legacy

I warn you now (and realize that I probably should have warned you in the introduction, but I am lazy and don't like thinking ahead) that all my reviews will be biased and there will be a foul language abundance.

General Stats
Concept:   8/10
Graphics:  8/10
Sound:  9/10
Playability:  9/10
Entertainment:  9/10
Replay Value: Very High

About the Game
Genre:  Action/Adventure Platformer
Length: 8-20 hours
Platform: PS2

Review and General Storyline:
Alright, this game begins with Jak and his buddy, Daxter, exploring the dangerous Misty Island, and generally doing shit they aren't supposed to do--like exploring Misty Island.

Cute little cut scene and BAM. Best friend Daxter goes swimming in some Dark Eco and is now an Ottsel. That is a mix between an otter and a weasel, in case you were wondering (I was, so I did a little research).

And, you guys are totally in trouble with the Old Green Sage Samos, so he kicks you off to Training Rock, which is a seriously useful level. Here you learn pretty much all you need to know to kick ass throughout the entire game.

Eco, as you learn, is some pretty awesome shit. Green will heal you, Blue makes you fast, Red makes you strong, and Yellow shoots fireball things. Oh, and Dark Eco, obviously will kick your ass--you get hurt if you touch it and die if you fall in it. Ouch.

But these first few levels--Sandover Village, Sentinel Beach and the Forbidden Jungle--are very easy and teach you all the controls. If you can't get through these first few levels, there is now way that you can get past some of the later levels--because some of those get hard.

Anyway, the point of this game is to generally collect power cells. They power your A-GRAV zoomer and keep you from being lava bait. You collect them for Kiera, a babe that has both Jak and Daxter drooling after her--and she is the crotchety old Sage's daughter. That kind of defines the game. You need 20 to upgrade your heat shield the first time to get you to Rock Village, then 45 to upgrade your anti-gravity device to get through the Mountain Pass to Volcanic Crater, then 72 to power your second heat upgrade and go through the Lava Tube. Finally, 100 (or 101, depending on your awesomeness) power cells are needed to unlock the "secret" ending.

You also need to collect Precursor Orbs, which act kind of like currency--they allow you to buy Power Cells from various villagers. There are like 2,000 total, but you only need just shy of 1,600 to buy all the Power Cells--and you will be considered totally kickass if you can do that, because there are some seriously tricky spots (including 10 in the junction between Spider Cave and Volcanic Crater).

ANYWAY, mini-games. I live for some of these mini-games, if only because they are so freaking hard. The first one, in the Forbidden Jungle, is to catch 200 lbs of fishies. There are 5 lb fishies and 1 lb fishies, then there are Poisonous Eels--nasty little buggers--and if you catch a single one of them, the guy takes his net back and you have to start all over again. Super frustrating, but I feel like a boss when I finish it.

So, while you are attempting to turn Daxter back into a human, you end up kicking Lurker ass, rescuing all of the Sages, zooming on your zoomer, defending a swamp from critters, flit around on a Flut-Flut, spend time in a volcano, on a snowy mountain, chill on the beach, and explore some ruins. Easy.

The final level, the Citadel, defines this game. It weeds out the boys from the men, the women from the girls, the babies from the big kids. It defines a platformer--there is so much jumping, so much precision, just so much, that if you aren't dedicated, you might just quit. I thought about it, did, in fact, a few times. But then I set aside a couple of hours and made it to the very top. That is where I met the mother of all bad guys. Seriously. Super hard boss fight that ended up making me want to pull my frigging hair out. And then--freedom. You finish the game. Done. Kaput.

Like I said, this game, if you motor through and only get enough Power Cells and Precursor Orbs to finish the game, then it can take as little as 6 hours. It is also entirely possible to 100% the game in a single sitting, 10 hours, if you are good. If you are an inexperienced gamer and OCD and have to get everything, at the very pinnacle, this game will take 15-20 hours.

This is another great game for casual players. There are places that require some skill, but it is entirely possible to bumble your way to the very top--it just takes some persistence. I've only finished this one twice, possibly, but I've gone through the first few levels at least 10 times, and can 100% it in my sleep almost. The more you play, the better you will be.

Overall, I give this game a 9 out of 10. The dialogue of Daxter and the laconic Jak is hysterical and ups the replay value to very high all by itself.

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